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Fantasy magic engine
Fantasy magic engine




they sold more 3e then 2e was selling, they sold more 3.5 then 3e they sold more 4e then 3.5 and they sold more 5e then 4e.BEFORE the boom. we know that the numbers WotC has access to (yes according to them don't derail into pointless conspericies or edition wars) that sales always go up. So we have what I would term normal growth. The problem isn't that EVERYTHING that trends upward must burst (although what goes up must come down is a descent starting point, that was not, is not and I believe you KNOW wasn't my point) One huge component of it's rise in popularity is Critical Role, and should CR and DnD part ways (say to a more modern narrative system) I think they would bring a sizable number of 5e players with them. I contrast this with what I believe is a greater bubble possibility for DnD. I don't think hobby boardgaming is a bubble ready to pop, but I do think it's a graph that's trending downwards to a lower "normal" until the world gets in a more stable economic state. Sometimes because the high cost of shipping makes retail a better option or other times because the company is long overdue on old projects with unhappy backers. The free-for-all that was Kickstarter has lost its golden age as most gamers are now being more choosy with their funds. There have been many crowdfunded projects not deliver because of dried up funds (Fief France is one that hit me this way) and now we are seeing some companies with fairly successful games begin to fold as a result.

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We have entered the age where all of the damage COVID did to the industry (by way of higher costs for shipping mostly) is finally starting to arrive. I have a different view on where boardgames are vis a vis a bubble.






Fantasy magic engine